Chen Qiulin: A memory of place

November 20, 2009

Chen Qiulin at the Hammer

My brother was in town a few weeks ago and we stopped by the Hammer to check out the work by Chen Qiulin. Chen’s work is obliquely documentary; recording some of the now-submerged cities and valleys of Sichuan, China through video of narratives enacted on the condemned landscapes.

Of primary interest to me in Chen’s work is how she presents the landscape as defining the events within it. Collapsing industrial buildings tower over people, shaping the actions they may take. It seems as if all they can do is wander through the landscape, searching for each other, searching for meaning in their actions. Indeed, they can do nothing to shape the land around them, or to prevent its disappearance. And we can only watch as they progress down a linear path.

I wonder how software and installation can be used to represent landscapes as charged as these, how they can engage viewers in ritual similar to those enacted by the actors/demonstrators in Qiulin’s work. Can we guide people through the environment as effectively as the bride and groom in Qiulin’s videos? Perhaps we need some sense of inevitability in our work; to see an the next step coming, even as we aren’t sure of what it is.

In Qiulin’s video, we follow the actors as they walk the path of their fate. In games, we may need a guide to help us, perhaps we are one of the many men carrying peonies to the lake, and so instinctively stay with the group. In an environment, we can limit pathways, like presenting viewers with a staircase leading up to an unknown plane. At what point do these constraints become meaningful, and how do they shape the narrative for the viewer?

This issue of imbuing work with substantive meaning or context is one I will be tackling in future writings. Simply using a dataset to create an image does not make the image about that data. A higher level of transformation is occurring in successful work, a level which I am trying to reach in my own practice.

under: art, inspiration, thoughts

The Desert: Three Themes

October 28, 2009

I spent last weekend in Wonder Valley in the Mojave as part of the Mapping the Desert symposium organized by UCIRA and the Sweeney Art Gallery. While there, I had the great opportunity to meet with artists from other UC campuses, and to encounter a number of aspects of the desert. These encounters led to early thoughts on themes the desert elicited from me during my stay: salt, the development of journey as a shareable artwork, and the not-so-serious Zombie Christians or doing what you ought not.

Salt

salt tree

The first thing that struck me in the desert was the salt-tree in front of our campsite. The tree—a tamarisk—had large crystals of salt coating its leaves.

Salt manifests wherever there is water in the desert, and plants growing in oases need to be halophilic to survive. I am interested in systems where halophiles could be operating benevolently on behalf of less salt-tolerant species, and in the exoskeleton that the halophiles produce as they grow under mineral-rich conditions.

Journey

climbing

Scrambling from rock to rock in Joshua Tree National Monument cemented the desire Pete Hawkes and I had to make the journey integral to some of our work. Michael Kimmelman’s essay on The Art of the Pilgrimage brings up how travel to see a work shapes your perception of the work; I think the travel itself could become the work. What better way to share a steep mountain climb than to lead someone on it? Naturally, we would like to have some additional payoff, some tangible work that people who engage in the travel ultimately contribute to. We’re working out the details.

Zombichrucians

cacti

Let’s not forget the crazies who live out in the desert, or the artists who impersonate crazies in the desert. Christmas-tree-like light-up crosses, keep-out signs, and ringing church bells that don’t belong to you. The bells peal loudly in the desert, trailing off into the open space, never bouncing back. Someone else hears and we all scramble for the car. It doesn’t start for a minute that feels much longer, when we finally drive off into the space, becoming a glowing light on the horizon.

More images from the weekend are available on flickr.

under: inspiration, thoughts, travel

Now Here: Los Angeles

October 8, 2009

I just started my graduate education in UCLA’s Design|Media Arts program. I’ve been doing lots of things to prepare, including moving from San Francisco. When I first got here, I tried to get a feel for the city around me. In addition to hiking and seeing the friends in the city, I have been visiting locations that are part of Peter Lunenfeld’s Summer 16. The list includes four places ‘unique to southern California.’ Here are some photos.

Schindler House

Schindler House

It took about 45 minutes to bike out to the Schindler House. Along the way, I passed the Modern Institute for Plastic Surgery and Anti-Aging, where I spent a few moments getting my bearings.

Bradbury Building

Bradbury Building

I rode the bus downtown with Becky. After a quick stop in the lobby of the Bradbury Building—which was packed with people sketching—we grabbed a kimchi taco at Grand Central Market and toured some more of downtown LA’s historic architecture.

Forest Lawn Cemetery, Glendale

Forest Lawn Glendale

Becky drove us to Glendale, which would otherwise have been incredibly difficult to reach (or get around). The entire cemetery is crossed by wide roads that directly abut the burial plots. Artwork is presented in a bizarrely theatrical fashion. The stained-glass reproduction of The Last Supper stood out, with it’s literal unveiling to a booming narrator and dramatic music.

Museum of Jurassic Technology

Celluloid Dice

The museum is a collection of strangely presented, delightful artifacts. You should go.

under: other

git the konami code

August 8, 2009

git on a 3d cube background.

I’ve been using git for a few months now, and have found it faster and more enjoyable to deal with than svn. Sure, there’s the headache with remembering git revert is not like svn revert (use reset to go back to a point in time, revert to undo a commit—more like English, actually).

In addition to git, there’s github, a good place to host your public code repositories. I’m keeping an AS3 Konami Code project and my AS3 code library on github. You can clone them to your machine or fork them to create your own project on github.

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under: code

Return Trip: China

July 14, 2009

After three years away, I made it back to China to see a friend and do some exploring in Sichuan. The trip was eventful, logistics were a bit stressful due to my limited Chinese, and I’m not sure how to write about it. For now, I offer a pictorial overview of our itinerary, with some captions:

Shanghai

Our first stop in China was Shanghai. Lyn picked us up from the airport at night and drove us through the steel-sided canyons around highways under construction into the city. We spent about five days in the city before

Bicycles near Moganshan Lu art district portage
Huangpu River, from the Bund Huangpu River View
View from the World Financial Center World Financial Center Observation Deck
Bei Si Ta, Suzhou Bei Si Ta

Chengdu

Chengdu served as a home-base for travel in Sichuan. Since we had a short schedule, we weren’t able to travel too far, but we went to some pretty awesome locations. For potential travelers, I recommend staying in a hotel near the “Tourism Distribution Center.”

Closed Temple, Leshan Overgrown Temple
Leshan Dafo Dafo
Qingcheng Shang, the birthplace of Taoism QingCheng Shan
Sanxingdui Museum shu mask

Return to Shanghai

We made it back to Shanghai in time to celebrate Lyn’s birthday after a quick stop in Anhui province to climb Huangshan.

Daytrip to Huangshan huangshan-68
Lyn’s Photo Studio shanghai-051

You can see more/larger photos of the trip in my China collection (or Becky’s photostream, if she gets around to it) on flickr.

under: travel  |  2 Comments